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Wizard Escape

Introduction: For centuries, the 3 most powerful magical groups have lived in harmony. The hardnosed and hot headed Drekians, masters of the dragons, the proud and often hard headed Ulfurics, masters of the wolves and finally, the cunning and secretive Snakurians, masters of the snakes. Togethers these three groups have shaped their magical world how they saw fit. One group never encroaching on the territory of the other. There have been disagreements over the years but logic and wisdom always prevailed. That was, until the current leader of the Drekians, Lars Darkonian, received a vision while staring into the eye of the dragon. In this vision, he saw the one thing that could give him what he coveted most. Power above all others. This object he saw was the Cup of Destiny. For the wizard that drank from this cup would become all powerful and ruler of all. The cup was in the possession of the Ulfurics. Wilhelm knew what he had to do and in a daring nighttime raid, the Drekians stormed the Ulfuric Den and stole the cup. Horrified by the events that transpired the Ulfuric leader, Artemia Nightbane spoke with Silvan Tiamat, the leader of the Snakurians and together they decided that the matter was far too dangerous to ignore. The Cup of Destiny in the hands of Lars Darkonian would spell certain doom for their world they had worked so hard to build. Both leaders have gathered a team of wizards to invade the Drekian Lair to retrieve and ultimately destroy the cup. The task is now yours to fulfill. You must raid their lair, find the cup, and escape in time. The fate of the world is in your hands!

Location: Unity Escape Rooms

Address2015 W Park Ave, Suite 2B, Redlands, CA 92373

See this map in the original post

Parking: Parking lot in-front

Date Completed: January 11, 2018

Number of Escape Artists: 4 (including 1 newbie)

Hint System: Unlimited via Walkie-Takie

Result: ESCAPED -  37 minutes 45 seconds


Creativity: 5

Difficulty: 4

Immersiveness: 4

Fun Factor: 5

OVERALL: 4.5

Note. For OVERALL means, 1 = WTF?; 2 = Take a gander; 3 = You can book it; 4 = You should book it now; 5 = OMG! You should've booked it yesterday!

Summary: 

  • Recommend 3-5 escape artists
  • Not good for beginners
  • Meant for seasoned escape artists
  • Great for Harry Potter fans or fans of the wizard genre
  • Great use of voice recognition

First, you get a wand! I took the feather one...(Don't ask). Before you enter the room, the dragon, when activated, does something really cool. It's quite a great start to an escape room. The room was had a very cool wizardry vibe, much bigger than The Cabin and very high tech. 

This was the first escape room that I have experienced great usage of a voice-triggered locks. It was a very cool experience as it felt like we were wizards and had to verbalize spells to unlock chests and open things.

The puzzles were difficult and I could see how some people may potentially be stuck right at the beginning of the escape experience. Tip: Don't count the marbles. LOL!